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portada Multimedia Programming Using max (en Inglés)
Formato
Libro Físico
Año
2014
Idioma
Inglés
N° páginas
404
Encuadernación
Tapa Blanda
ISBN13
9781849699716

Multimedia Programming Using max (en Inglés)

Patrik Lechner (Autor) · Packt Publishing · Tapa Blanda

Multimedia Programming Using max (en Inglés) - Patrik Lechner

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Origen: Estados Unidos (Costos de importación incluídos en el precio)
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Reseña del libro "Multimedia Programming Using max (en Inglés)"

A step-by-step guide to designing, building, and refining immersive audio-visual applications and performance environments using Max and TouchDesignerAbout This BookCreate efficient audio processing tools using MaxGenerate stunning real-time graphics using TouchDesignerDevelop well-structured multimedia projects using basic as well as the most advanced programming and integration techniquesWho This Book Is ForIf you want to learn how to use Max 6 and/or TouchDesigner, or work in audio-visual real-time processing, this is the book for you. It is intended for intermediate users of both programs and can be helpful for artists, designers, musicians, VJs, and researchers. A basic understanding of audio principles is advantageous.What You Will Learn Build well-structured systems for multimedia Build audio synthesis tool using Max/MSP Create versatile sampling programs Design tools to generate visuals from scratch with TouchDesigner Generate audio-visual systems using tools such as Gen and Jitter Apply a procedural approach to both audio and video Get to grips with both rapid prototyping and beginner's examples as professional design principles Expand your tools and generate custom tool sets for future projects In DetailMax 6 and TouchDesigner are both high-level visual programming languages based on the metaphor of connecting computational objects with patch cords. This guide will teach you how to design and build high-quality audio-visual systems in Max 6 and TouchDesigner, giving you competence in both designing and using these real-time systems. In the first few chapters, you will learn the basics of designing tools to generate audio-visual experiences through easy-to-follow instructions aimed at beginners and intermediate. Then, we combine tools such as Gen, Jitter, and TouchDesigner to work along with Max 6 to create 2D and 3D visualizations, this book provides you with tutorials based on creating generative art synchronized to audio. By the end of the book, you will be able to design and structure highly interactive, real-time systems.

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